There’s not a lot of lobbies, though (when I checked it nearly a week after the game’s launch, I found only five.
There’s also the online content search, which exists because the Graphics Editor allows you to customize your helmets, rider numbers and the sticker on your rider’s overall! Customization! Too bad you still can’t properly create your own rider.ĮSports championship, that doesn’t work yet, but it’s already there (F1 also seems to push its own eSports hard, makes sense), then under multiplayer, you have the lobbies list, and you can make your own match (private/public, plus the Race Director, where you can invite the riders, set the list of rules, and the like). So there’s a career mode (which I’ll discuss a bit later), our rider’s creation (now with even less presets, giving you absolutely no chance of making your own rider 100%, as you get only twelve presets for your head, wtf?), pick your name and its shortened version, your age, nationality, the helmet, the rider number, the sticker on your overall, then the gloves, boots, and the brand of the overall. I mean the menu system here: I honestly feel like seeing FIFA 18 when I first saw it. MotoGP 19 tries to go FIFA, but thankfully, it’s not doing it by putting in something similar to Ultimate Team (because if that was the case, I’d have immediately thrown out the Steam key!).
(I think Milestone could have pushed the game out a week earlier, and nobody would have had a word about that.)
It’s nobody’s fault – the timing of the game was unlucky. Now, review codes tend to show up before the game launches (such was the case with MotoGP 18 and Monster Energy Supercross 2), so with those titles, getting the review done by the time the embargo ends was possible, as I had time to deal with them before the launch date. So MotoGP 19 came out on June 6, on a Thursday. First, an explanation for the unusually late time – it’s only fair, I think I have to mention this.